The new 3D engine necessitaed a wholesale slashing of map scale, the games unmodded sizes are tiny compared to civ 3Ī lot of the polish focused on hard nosed gameplay, it works well but it tends to feel more gamey than in 3. Gone is the need to babysit everything as overflow simply rolls onto the next item, most of the mechanics that in civ 3 might have looked good but performed poorly have been replaced or polished, the GUI, while still in need of work reached the pinnacle of civ GUIs, and the AI performed most effectively. If you are fine with the heavy micro then you'll probably love it.Ĥ is one of the few games that can claim to be an excellent example of meaningful streamlining. On the plus side the maps are enormous, the artistic style is nice and a lot of the mechanics felt 'right'. There isn't any warning for any of this, you have to do a heck of a lot of babysitting to do well, though some mods help. Similarly when a city has more unhappy citizens than happy ones then the city basically shuts down on the next turn, and this continues until it is fixed. If a city requires 1 excess food to grow to the next size and you produce 4 per turn then 3 will be wasted, if your warrior is 3 shields from completion and your city produces 7 then 4 will be wasted, and similarly commerce spent on science that is beyond what is required to complete the next tech will be lost. 3 tends towards very heavy micromanagement.Īnything you produce above and beyond what is required in the current 'action' is lost
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